Bunny Kicker Manual

How to install BunnyKicker

First of all, make sure that at least HALion Sonic SE 3 and the HALion Library Manager are installed on your computer! If not follow the previous heading!

Make sure that HALion is closed during the procedure to ensure flawless detection of your new TekkZoo Instruments library.

Once HALion and The HALion Library Manager are installed, login to your TekkZoo Instruments account, go to downloads and download the file. Once the download is complete, chose open or go to the download location and double click the file. This should cause the HALion Library Manager to open and register the Instrument with your HALion.

After successful registration, the new TekkZoo instrument should be available in your HALion Media Bay.

The Kick Synth Layer

The kick synth layer is designed after virtual analogue drum synthesisers. The sound generator is modelled after the famous TR 808 synth, using a noise pulse to excite a filter into self resonance.

Kick Synth Layer Parameter Description:

Impulse: This regulates the attack volume of the noise pulse used to excite the filter into self oscillation. The effect is more subtle but is use full to add just a little bit more bang to the start of your sound.
Piuu: This parameter regulates the pitch depth of the kick sound. As the name implies, it effects the hight of the kick sound. Turn it up to get more trance like into the realm of ridiculous or tone it down to enter the deeper regions of fat bass kicks.
Tuning: Use this to pitch the overall sound up or down. It is useful to centre the sound around a certain note region or automate it in your DAW for crazy mod effects.
Attack: Determines the volume envelopes attack speed. Turn it down to have the kick sound the most percussive. Turn it up if you want to fade the sound in. This is useful if you want to make space for other layers or slowly fade in a sound at a later point. You could also use it to simulate side chain compression release.
Length: This parameter is used to set the decay value of the volume envelope. The higher you set it, the longer the sound after hitting the note.
Level: The volume level of the Layer.
Solo: Use this to solo the Layer. It is useful if you are uncertain which layer produces which signal or just want to listen to the layer in isolation without changing the parameters of the other layers.
Velocity: Enable this to play the layer sound influenced by the Velocity of your midi controller. This allows for more expression. Disable this if you always want to hit the sound with full force.
To Space: If this parameter is enabled, the sound of the layer is effected by the Space knob on the right side of the interface. You will not hear a difference if the space knob is turned all the way down or if Space is off.
To Destruction: Send the layer to certain destruction. This will have no effect if the Destruction is turned down or off

 

Sample Layer Parameter Description:

Sample Display:

–  Click on the sample display to select one of the built in drum samples.

–  Drag and drop an audio file at the sample display to load your ownsample sounds.

LPF<->HPF: This is a tilt filter using a custom interpolation algorithm.
The centre position is neutral.
Turn it to the left and it will filter away all the high sound from your sample until it does only leave the low sound.Turn it to the right and the low sounds will be cut away, leaving only the high sounds.
This parameter is useful if you want to avoid overlap of the sample layer with other layers. If you use a acoustic kick for example, you can use the HPF to better combine it with the Kicksynth. This way you get the low end of the synth, with the impact of the sample.

 

Tuning: Use this to pitch the overall sound up or down. It is useful to centre the sound around a certain note region or automate it in your DAW for crazy mod effects.
Attack: Determines the volume envelopes attack speed. Turn it down to have the kick sound the most percussive. Turn it up if you want to fade the sound in. This is useful if you want to make space for other layers or slowly fade in a sound at a later point. You could also use it to simulate side chain compression release.
Length: This parameter is used to set the decay value of the volume envelope. The higher you set it, the longer the sound after hitting the note.
Level: The volume level of the sample layer.
Solo: Use this to solo the Layer. It is useful if you are uncertain which layer produces which signal or just want to listen to the layer in isolation without changing the parameters of the other layers.
Velocity: Enable this to play the layer sound influenced by the Velocity of your midi controller. This allows for more expression. Disable this if you always want to hit the sound with full force.
Follow Pitch: switches between a static note or a playable note. Static has the advantage of always providing the same impact, while follow allows you to play melodies with the sample.
To Space: If this parameter is enabled, the sound of the layer is effected by the Space knob on the right side of the interface. You will not hear a difference if the space knob is turned all the way down or if Space is off.
To Destruction: Send the layer to certain destruction. This will have no effect if the Destruction is turned down or off.Noise Layer Parameter Description:
Speed: Use this parameter to set the playback speed of the noise sound. The faster the playback, the shorter the sound and and the denser the noise. Play around with this one, as it will be more useful on longer sounds then on sounds consisting only of drum attacks.
Tuning: Use this to pitch the overall sound up or down. It is useful to centre the sound around a certain note region or automate it in your DAW for crazy mod effects. On the noise parameter this does also make sense in combination with “Follow Pitch” switch. This way you can set the layer to cover only a certain frequency/note.
Attack: Determines the volume envelopes attack speed. Turn it down to have the kick sound the most percussive. Turn it up if you want to fade the sound in. This is useful if you want to make space for other layers or slowly fade in a sound at a later point. You could also use it to simulate side chain compression release.
Length: This parameter is used to set the decay value of the volume envelope. The higher you set it, the longer the sound after hitting the note.

Level: The volume level of the Layer.

 

Solo: Use this to solo the Layer. It is useful if you are uncertain which layer produces which signal or just want to listen to the layer in isolation without changing the parameters of the other layers.
Noise Choice: Click on the noise name to the right of the “Noise Choice: ” text in order to open a noise selector dropdown.
Velocity: Enable this to play the layer sound influenced by the Velocity of your midi controller. This allows for more expression. Disable this if you always want to hit the sound with full force.

Follow Pitch: switches between a static note or a playable note. Static has the advantage of always providing the same impact, while follow allows you to play melodies with the sample.

Sync Speed: This parameter syncs the playback speed of the sample into a timedivision bracket of the host tempo.

To Space: If this parameter is enabled, the sound of the layer is effected by the Space knob on the right side of the interface. You will not hear a difference if the space knob is turned all the way down or if Space is off.

To Destruction: Send the layer to certain destruction. This will have no effect if the Destruction is turned down or off.

Magic Effects Section:

The magic effects section provides three controls to spice up your sound. The enhance button is working on the entire sound, boosting the overall perceived quality. while Space and destruction are very well suited for performance and automation. They are called magic, because they do voodoo on your sound.

Magic Effects Parameter Description